top of page

Adventurers

Valorie.jpg

Valorie Valkyrie

BASIC INFO

LEVEL: 1

TOTAL XP: 0

CLASS: Viera

RACE: Assassin

ORIENTATION: Pansexual

CURRENT DUNGEON: Ancient Dungeon (starting in town)

POOLS

HIT POINTS: 8

SPELL POINTS: 2 (1 Base + 1 Bonus)

PROWESS POINTS

STRENGTH: 1

AGILITY: 3

MIND: 2

Actions Per Turn

STANDARD ACTIONS: 1/turn

MOVEMENT ACTIONS: 1/turn

→ CLOSED DISTANCE: 1 unit/move

 

REACTIONS: 4/encounter

→ AMOUNT BLOCKED: 2

COMBAT INITIATIVE: 4 (3 Agility + 1 Bonus)

SPECIAL ABILITIES

FEATS: Nimble (Stealth and Escape Artist +1); Two-Weapon Fighting (Make attack with each hand as a standard action)

SPELLS/ABILITIES KNOWN: Poison Weapon (Next creature hit takes 2 damage per round for 5 turns per 1 SP spent)

SKILLS

ARCANA: 0

ENGINEERING: 0

ESCAPE ARTIST: 1

HANDLE ANIMAL: 1

HEAL: 1

MARTIAL: 1

NATURE: 0

PERCEPTION: 0

PLANAR: 0

RELIGION: 0

SENSE MOTIVE: 0

SPEECH: 1

STEALTH: 2

THIEVERY: 0

USE ROPE: 1

MAIN EQUIPMENT

MAIN HAND: Claw (1d4 damage, attacks twice, can't block)

OFF HAND: Claw (1d4 damage, attacks twice, can't block)

ARMOR: None (+1 Initiative, +1 SP)

MAGIC ITEM 1: None

MAGIC ITEM 2: None

SUPPLIES

CAMPING EQUIPMENT: 2

TORCHES: 2

HEALTH POTIONS: 2

SPELL POTIONS: 0

TINDERTWIGS: 0

ROPE: 40'

DAGGERS (1d4 range 2): 

OTHER ITEMS

Black Lotus Flower (Tribal Reminder)

MONEY

GOLD: 0

Ayalaha

BASIC INFO

LEVEL: 1

TOTAL XP: 0

CLASS: Apostle

RACE: Half-Elf

ORIENTATION: Straight

POOLS

HIT POINTS: 4 (Current: -4)

SPELL POINTS: 4 (3 Base + 1 Bonus)

PROWESS POINTS

STRENGTH: 1

AGILITY: 3

MIND: 2

Actions Per Turn

STANDARD ACTIONS: 1/turn

MOVEMENT ACTIONS: 1/turn

→ CLOSED DISTANCE: 1 unit/move

 

REACTIONS: 

→ AMOUNT BLOCKED: 0

COMBAT INITIATIVE: 4 (3 Agility + 1 Bonus)

SPECIAL ABILITIES

FEATS: Quick Wits (STEALTH can be used in combat at the cost of 1 STANDARD ACTION. Monster must use PERCEPTION or can no longer hear/see Ayalaha until an action reveals her); Divine Insight (Perception and Religion +1)

SPELLS/ABILITIES KNOWN: "Lux Caecans" (daze all enemies (they can only take 1 action per turn) within 1 distance units from her for a number of rounds equal to how much SP she spends on it). "Muffle" (makes her next stealth action cost 2 perception to detect instead of 1 (Costs 1 SP).

SKILLS

ARCANA: 1

ENGINEERING: 0

ESCAPE ARTIST: 0

HANDLE ANIMAL: 0

HEAL: 0

MARTIAL: 0

NATURE: 0

PERCEPTION: 2

PLANAR: 0

RELIGION: 1

SENSE MOTIVE: 1 (Current: 0)

SPEECH: 1

STEALTH: 2

THIEVERY: 0

USE ROPE: 0

MAIN EQUIPMENT

MAIN HAND: Dagger (1d4 damage, attacks twice, cannot block)

OFF HAND: None

ARMOR: White Winter Coat & Skirt Hem/Trousers (None (+1 Initiative, +1 SP))

MAGIC ITEM 1: None

MAGIC ITEM 2: None

SUPPLIES

CAMPING EQUIPMENT: 3

TORCHES: 0

HEALTH POTIONS: 2

SPELL POTIONS: 2

TINDERTWIGS: 3

ROPE: 0'

OTHER ITEMS

MONEY

GOLD: 

Ayalaha.jpg
Ali.jpg

Ali

BASIC INFO

LEVEL: 1

TOTAL XP: 0

CLASS: Thief

RACE: Human

ORIENTATION: Bisexual

CURRENT DUNGEON: Ancient Dungeon (starting in town)

POOLS

HIT POINTS: 4

SPELL POINTS: 4 (3 Base + 1 Bonus) (Current: 3)

PROWESS POINTS

STRENGTH: 2

AGILITY: 2

MIND: 2

Actions Per Turn

STANDARD ACTIONS: 1/turn

MOVEMENT ACTIONS: 1/turn

→ CLOSED DISTANCE: 1 unit/move

REACTIONS: 4/encounter

→ AMOUNT BLOCKED: 6

COMBAT INITIATIVE: 3 (2 Agility + 1 Bonus)

SPECIAL ABILITIES

FEATS: Nimble (Stealth and Escape Artist +1); Low-Light Vision (No Perception checks for low lighting)

SPELLS/ABILITIES KNOWN: Flurry (Attack with weapon a number of times equal to spell points spent); Repair Flesh (Auto Ability: Automatically uses a spell point to heal damage to the flesh.)

SKILLS

ARCANA: 0

ENGINEERING: 0

ESCAPE ARTIST: 1

HANDLE ANIMAL: 1

HEAL: 0

MARTIAL: 1

NATURE: 0

PERCEPTION: 1

PLANAR: 0

RELIGION: 0

SENSE MOTIVE: 1

SPEECH: 0

STEALTH: 1

THIEVERY: 1

USE ROPE: 1

MAIN EQUIPMENT

MAIN HAND: Dagger (1d4 damage, attacks twice, cannot block)

OFF HAND: None

ARMOR: None (+1 Initiative, +1 SP)

MAGIC ITEM 1: None

MAGIC ITEM 2: None

SUPPLIES

CAMPING EQUIPMENT: 1

TORCHES: 1

HEALTH POTIONS: 1

SPELL POTIONS: 1

TINDERTWIGS: 3

ROPE: 60'

OTHER ITEMS

'Lucky' Two-Sided Coin (Tails)

MONEY

GOLD: 0

Aimée Fay Dellamonica

BASIC INFO

LEVEL: 1

TOTAL XP: 0

CLASS: Plague Support/Diseased Cleric

RACE: Human (Altered)

ORIENTATION: Aromantic

POOLS

HIT POINTS: 4

SPELL POINTS: 4 (3 Base + 1 Bonus)

PROWESS POINTS

STRENGTH: 2

AGILITY: 2

MIND: 2

Actions Per Turn

STANDARD ACTIONS: 1/turn

MOVEMENT ACTIONS: 1/turn

→ CLOSED DISTANCE: 1 unit/move

 

REACTIONS: 

→ AMOUNT BLOCKED: 6

COMBAT INITIATIVE: 3 (2 Agility + 1 Bonus)

SPECIAL ABILITIES

FEATS: Diseased (her bite infects the target, causing a random status effect [provided they are not immune]. It also provides a random sexual mutation to the creature as the realm's curse reacts to the disease); Infected Recovery (Consuming cum from an infected target recovers 1 SP in addition to 1 HP.)

SPELLS/ABILITIES KNOWN: Barrier (Cast as a block reaction (1 Reaction Point). Blocks 4 damage per SP spent)

Bone Shard (Hurls a large splinter of bone at the target, dealing 1d4 damage per SP spent. [Range: Long])

SKILLS

ARCANA: 1

ENGINEERING: 0 

ESCAPE ARTIST: 1

HANDLE ANIMAL: 0

HEAL: 0

MARTIAL: 0

NATURE: 1

PERCEPTION: 0

PLANAR: 0

RELIGION: 2

SENSE MOTIVE: 0

SPEECH: 1

STEALTH: 0

THIEVERY: 0

USE ROPE: 0

MAIN EQUIPMENT

MAIN HAND: Dual-Edge Sword (2d4 damage, Block 2)

OFF HAND: Necromicon?

ARMOR: None (+1 Initiative, +1 SP)

MAGIC ITEM 1: None

MAGIC ITEM 2: None

SUPPLIES

CAMPING EQUIPMENT: 1

TORCHES: 1

HEALTH POTIONS: 2

SPELL POTIONS: 2

TINDERTWIGS: 1

ROPE: 60'

OTHER ITEMS

MONEY

GOLD: 0

Aimée.jpg
Aurora.jpg

Aurora

BASIC INFO

LEVEL: 1

TOTAL XP: 0

CLASS: Mage

RACE: Human

ORIENTATION: Bisexual

CURRENT DUNGEON: Dungeon of the Fey (starting in town)

POOLS

HIT POINTS: 4

SPELL POINTS: 5 (3 Base + 2 Bonus)

PROWESS POINTS

STRENGTH: 0

AGILITY: 2

MIND: 4

Actions Per Turn

STANDARD ACTIONS: 1/turn

MOVEMENT ACTIONS: 1/turn

→ CLOSED DISTANCE: 1 unit/move

REACTIONS: 4/encounter

→ AMOUNT BLOCKED: 4

COMBAT INITIATIVE: 3 (2 Agility + 1 Bonus)

SPECIAL ABILITIES

FEATS: Genius (MIND +1; STRENGTH-1); Magical Attunement (+1 SP)

SPELLS/ABILITIES KNOWN: Electrocute (1d6 lightning damage/SP spent to a single target. Range 2); Static Discharge (1d4 lightning damage/SP spent to all enemies in range 1)

SKILLS

ARCANA: 3

ENGINEERING: 0

ESCAPE ARTIST: 0

HANDLE ANIMAL: 0

HEAL: 0

MARTIAL: 0

NATURE: 0

PERCEPTION: 1

PLANAR: 0

RELIGION: 0

SENSE MOTIVE: 0

SPEECH: 0

STEALTH: 1

THIEVERY: 1

USE ROPE: 0

MAIN EQUIPMENT

MAIN HAND: Quarterstaff (2d6 damage, two-handed, block 4)

OFF HAND: None

ARMOR: None (+1 Initiative, +1 SP)

MAGIC ITEM 1: None

MAGIC ITEM 2: None

SUPPLIES

CAMPING EQUIPMENT: 2

TORCHES: 2

HEALTH POTIONS: 2

SPELL POTIONS: 3

TINDERTWIGS: 1

ROPE: 0'

OTHER ITEMS

Red iron bracelet with two small rubies embedded.

MONEY

GOLD: 0

bottom of page