

Adventurers

Valorie Valkyrie
BASIC INFO
LEVEL: 1
TOTAL XP: 0
CLASS: Viera
RACE: Assassin
ORIENTATION: Pansexual
CURRENT DUNGEON: Ancient Dungeon (starting in town)
POOLS
HIT POINTS: 8
SPELL POINTS: 2 (1 Base + 1 Bonus)
PROWESS POINTS
STRENGTH: 1
AGILITY: 3
MIND: 2
Actions Per Turn
STANDARD ACTIONS: 1/turn
MOVEMENT ACTIONS: 1/turn
→ CLOSED DISTANCE: 1 unit/move
REACTIONS: 4/encounter
→ AMOUNT BLOCKED: 2
COMBAT INITIATIVE: 4 (3 Agility + 1 Bonus)
SPECIAL ABILITIES
FEATS: Nimble (Stealth and Escape Artist +1); Two-Weapon Fighting (Make attack with each hand as a standard action)
SPELLS/ABILITIES KNOWN: Poison Weapon (Next creature hit takes 2 damage per round for 5 turns per 1 SP spent)
SKILLS
ARCANA: 0
ENGINEERING: 0
ESCAPE ARTIST: 1
HANDLE ANIMAL: 1
HEAL: 1
MARTIAL: 1
NATURE: 0
PERCEPTION: 0
PLANAR: 0
RELIGION: 0
SENSE MOTIVE: 0
SPEECH: 1
STEALTH: 2
THIEVERY: 0
USE ROPE: 1
MAIN EQUIPMENT
MAIN HAND: Claw (1d4 damage, attacks twice, can't block)
OFF HAND: Claw (1d4 damage, attacks twice, can't block)
ARMOR: None (+1 Initiative, +1 SP)
MAGIC ITEM 1: None
MAGIC ITEM 2: None
SUPPLIES
CAMPING EQUIPMENT: 2
TORCHES: 2
HEALTH POTIONS: 2
SPELL POTIONS: 0
TINDERTWIGS: 0
ROPE: 40'
DAGGERS (1d4 range 2):
OTHER ITEMS
Black Lotus Flower (Tribal Reminder)
MONEY
GOLD: 0
Ayalaha
BASIC INFO
LEVEL: 1
TOTAL XP: 0
CLASS: Apostle
RACE: Half-Elf
ORIENTATION: Straight
POOLS
HIT POINTS: 4 (Current: -4)
SPELL POINTS: 4 (3 Base + 1 Bonus)
PROWESS POINTS
STRENGTH: 1
AGILITY: 3
MIND: 2
Actions Per Turn
STANDARD ACTIONS: 1/turn
MOVEMENT ACTIONS: 1/turn
→ CLOSED DISTANCE: 1 unit/move
REACTIONS:
→ AMOUNT BLOCKED: 0
COMBAT INITIATIVE: 4 (3 Agility + 1 Bonus)
SPECIAL ABILITIES
FEATS: Quick Wits (STEALTH can be used in combat at the cost of 1 STANDARD ACTION. Monster must use PERCEPTION or can no longer hear/see Ayalaha until an action reveals her); Divine Insight (Perception and Religion +1)
SPELLS/ABILITIES KNOWN: "Lux Caecans" (daze all enemies (they can only take 1 action per turn) within 1 distance units from her for a number of rounds equal to how much SP she spends on it). "Muffle" (makes her next stealth action cost 2 perception to detect instead of 1 (Costs 1 SP).
SKILLS
ARCANA: 1
ENGINEERING: 0
ESCAPE ARTIST: 0
HANDLE ANIMAL: 0
HEAL: 0
MARTIAL: 0
NATURE: 0
PERCEPTION: 2
PLANAR: 0
RELIGION: 1
SENSE MOTIVE: 1 (Current: 0)
SPEECH: 1
STEALTH: 2
THIEVERY: 0
USE ROPE: 0
MAIN EQUIPMENT
MAIN HAND: Dagger (1d4 damage, attacks twice, cannot block)
OFF HAND: None
ARMOR: White Winter Coat & Skirt Hem/Trousers (None (+1 Initiative, +1 SP))
MAGIC ITEM 1: None
MAGIC ITEM 2: None
SUPPLIES
CAMPING EQUIPMENT: 3
TORCHES: 0
HEALTH POTIONS: 2
SPELL POTIONS: 2
TINDERTWIGS: 3
ROPE: 0'
OTHER ITEMS
MONEY
GOLD:


Ali
BASIC INFO
LEVEL: 1
TOTAL XP: 0
CLASS: Thief
RACE: Human
ORIENTATION: Bisexual
CURRENT DUNGEON: Ancient Dungeon (starting in town)
POOLS
HIT POINTS: 4
SPELL POINTS: 4 (3 Base + 1 Bonus) (Current: 3)
PROWESS POINTS
STRENGTH: 2
AGILITY: 2
MIND: 2
Actions Per Turn
STANDARD ACTIONS: 1/turn
MOVEMENT ACTIONS: 1/turn
→ CLOSED DISTANCE: 1 unit/move
REACTIONS: 4/encounter
→ AMOUNT BLOCKED: 6
COMBAT INITIATIVE: 3 (2 Agility + 1 Bonus)
SPECIAL ABILITIES
FEATS: Nimble (Stealth and Escape Artist +1); Low-Light Vision (No Perception checks for low lighting)
SPELLS/ABILITIES KNOWN: Flurry (Attack with weapon a number of times equal to spell points spent); Repair Flesh (Auto Ability: Automatically uses a spell point to heal damage to the flesh.)
SKILLS
ARCANA: 0
ENGINEERING: 0
ESCAPE ARTIST: 1
HANDLE ANIMAL: 1
HEAL: 0
MARTIAL: 1
NATURE: 0
PERCEPTION: 1
PLANAR: 0
RELIGION: 0
SENSE MOTIVE: 1
SPEECH: 0
STEALTH: 1
THIEVERY: 1
USE ROPE: 1
MAIN EQUIPMENT
MAIN HAND: Dagger (1d4 damage, attacks twice, cannot block)
OFF HAND: None
ARMOR: None (+1 Initiative, +1 SP)
MAGIC ITEM 1: None
MAGIC ITEM 2: None
SUPPLIES
CAMPING EQUIPMENT: 1
TORCHES: 1
HEALTH POTIONS: 1
SPELL POTIONS: 1
TINDERTWIGS: 3
ROPE: 60'
OTHER ITEMS
'Lucky' Two-Sided Coin (Tails)
MONEY
GOLD: 0
Aimée Fay Dellamonica
BASIC INFO
LEVEL: 1
TOTAL XP: 0
CLASS: Plague Support/Diseased Cleric
RACE: Human (Altered)
ORIENTATION: Aromantic
POOLS
HIT POINTS: 4
SPELL POINTS: 4 (3 Base + 1 Bonus)
PROWESS POINTS
STRENGTH: 2
AGILITY: 2
MIND: 2
Actions Per Turn
STANDARD ACTIONS: 1/turn
MOVEMENT ACTIONS: 1/turn
→ CLOSED DISTANCE: 1 unit/move
REACTIONS:
→ AMOUNT BLOCKED: 6
COMBAT INITIATIVE: 3 (2 Agility + 1 Bonus)
SPECIAL ABILITIES
FEATS: Diseased (her bite infects the target, causing a random status effect [provided they are not immune]. It also provides a random sexual mutation to the creature as the realm's curse reacts to the disease); Infected Recovery (Consuming cum from an infected target recovers 1 SP in addition to 1 HP.)
SPELLS/ABILITIES KNOWN: Barrier (Cast as a block reaction (1 Reaction Point). Blocks 4 damage per SP spent)
Bone Shard (Hurls a large splinter of bone at the target, dealing 1d4 damage per SP spent. [Range: Long])
SKILLS
ARCANA: 1
ENGINEERING: 0
ESCAPE ARTIST: 1
HANDLE ANIMAL: 0
HEAL: 0
MARTIAL: 0
NATURE: 1
PERCEPTION: 0
PLANAR: 0
RELIGION: 2
SENSE MOTIVE: 0
SPEECH: 1
STEALTH: 0
THIEVERY: 0
USE ROPE: 0
MAIN EQUIPMENT
MAIN HAND: Dual-Edge Sword (2d4 damage, Block 2)
OFF HAND: Necromicon?
ARMOR: None (+1 Initiative, +1 SP)
MAGIC ITEM 1: None
MAGIC ITEM 2: None
SUPPLIES
CAMPING EQUIPMENT: 1
TORCHES: 1
HEALTH POTIONS: 2
SPELL POTIONS: 2
TINDERTWIGS: 1
ROPE: 60'
OTHER ITEMS
MONEY
GOLD: 0


Aurora
BASIC INFO
LEVEL: 1
TOTAL XP: 0
CLASS: Mage
RACE: Human
ORIENTATION: Bisexual
CURRENT DUNGEON: Dungeon of the Fey (starting in town)
POOLS
HIT POINTS: 4
SPELL POINTS: 5 (3 Base + 2 Bonus)
PROWESS POINTS
STRENGTH: 0
AGILITY: 2
MIND: 4
Actions Per Turn
STANDARD ACTIONS: 1/turn
MOVEMENT ACTIONS: 1/turn
→ CLOSED DISTANCE: 1 unit/move
REACTIONS: 4/encounter
→ AMOUNT BLOCKED: 4
COMBAT INITIATIVE: 3 (2 Agility + 1 Bonus)
SPECIAL ABILITIES
FEATS: Genius (MIND +1; STRENGTH-1); Magical Attunement (+1 SP)
SPELLS/ABILITIES KNOWN: Electrocute (1d6 lightning damage/SP spent to a single target. Range 2); Static Discharge (1d4 lightning damage/SP spent to all enemies in range 1)
SKILLS
ARCANA: 3
ENGINEERING: 0
ESCAPE ARTIST: 0
HANDLE ANIMAL: 0
HEAL: 0
MARTIAL: 0
NATURE: 0
PERCEPTION: 1
PLANAR: 0
RELIGION: 0
SENSE MOTIVE: 0
SPEECH: 0
STEALTH: 1
THIEVERY: 1
USE ROPE: 0
MAIN EQUIPMENT
MAIN HAND: Quarterstaff (2d6 damage, two-handed, block 4)
OFF HAND: None
ARMOR: None (+1 Initiative, +1 SP)
MAGIC ITEM 1: None
MAGIC ITEM 2: None
SUPPLIES
CAMPING EQUIPMENT: 2
TORCHES: 2
HEALTH POTIONS: 2
SPELL POTIONS: 3
TINDERTWIGS: 1
ROPE: 0'
OTHER ITEMS
Red iron bracelet with two small rubies embedded.
MONEY
GOLD: 0